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Make sure you activated the texture replacement on quickmenu of retroarch or the mod will not work. Requirements OpenGL/Open GL ES 2.0 or higher for the OpenGL renderer. GPLv2 A summary of the licenses behind RetroArch and its cores can be found here. Henrik Hrydgard The PPSSPP core is licensed under. the shield is an android device that is newer and significantly more powerful than a vita, yet somehow emulates psp terribly above a certain threshold. to use the Texture mod, just drop the folder ULUS10336 in retroarch/cores/savefiles/PSP/TEXTURES of you dont have the TEXTURES folder you have to create it manually. The PPSSPP core supports OpenGL, Vulkan, and Direct3D 11 rendering. because the vita has psp hardware, and doesn't use emulation, ppsspp is an emulator that is also on android, and without significant modification, won't tap into the psp hardware in a vita. then place the cso inside, the name of the CSO should be exactly Final Fantasy VII Crisis Core.cso or else the NSP will not work. to use the nsp create a folder PSP ISO on the root of your SD card. Included in the zip file is the nsp file so you can launch the game directly on your homescreen Other than that, everything is similar to the creators post. The original mod is fitted for x4 resolution, I edited it to fit x3 resolution as this is the maximum playable settings we can play on switch Switched the Native Playstation Button to Switch Buttons.
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Just want to share the HD mod I modified for Crisis core for PPSSPP.
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